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7 aug 2003 - 23:10

Jonathan Knight answers some questions about Makin' Magic and includes a bunch of new screenshots.

Go To Interview


The Sims Makin' Magic The Sims Makin' Magic The Sims Makin' Magic
The Sims Makin' Magic The Sims Makin' Magic

Q: Spells seem like such a great way to help your Sim get through life. How are players granted magical powers and how do they cast spells? You also say that the spells can backfire. What can happen to your Sims?

A: Players are introduced to the world of Sims magic through a mysterious package that arrives on their doorstep. Using the contents of this package, players learn how to make their own spells by creating or collecting ingredients and then mixing them up in special magic-making objects. The family Spellbook contains recipes for every playful and deviant magical spells Sims can craft in the game. The fun comes from trying to find all the magical ingredients and combining them to see what the result is. Each spell has a unique backfire, therefore Sims will need to learn the ins and outs of spell-casting. If a spell goes haywire, players should be prepared for toad and snake plagues or misbehaving NPCs. One of my favorite backfires is the unwanted transformation of your Sims' head to a donkey head. Stay tuned for screenshots featuring backfired spells!

Q: What exactly do you mean by "suburban magic"?

A: Suburban magic means that most of the spells the Sims will learn are designed to help them with their everyday Sims' suburban way of life. That is, most of the magic that occurs will happen around the house. We wanted these spells to focus on things that are a part of a Sims' day-to-day life such as food, relationships, jobs, and gardening. Makin' Magic offers players a different, fun, and exciting way to live each day.

Q: Can you tell us more about the quirky characters in the game such as "gnomes" and "skeleton maids"?

A: The garden gnome is a beloved garden ornament introduced in Livin' Large. We just couldn't resist giving players a spell that brings him to life. The skeleton maid is the ideal servant for players trying to create a haunted house or gothic family. She is always there when players need her…they just have to knock. Additional fun characters include the Flamingo Hostess, who is there to entertain, the Spellchecker, who acts as a magic cop issuing citations for indiscriminate use of magic, and a wonderful collection of Magic Town vendors, many of whom hold secrets to elusive spell ingredients.

Q: What sort of tricks can you perform at Magic Town and how does that affect your Sims' skills?

A: The tricks in Magic Town help players earn valuable MagiCoins that are traded for crucial spell ingredients, which can't be obtained any other way. Tricks range from the cheesy "rabbit out of a hat" to the spectacular "ghost summoning." Sims with better magic skills will give better performances. (After all, if Sims have low charisma, they can't exactly charm a snake. The snake will more likely charm them.) If players are ready to move beyond parlor tricks, they can challenge other Sims at the Dueling Arena and match their spell-casting strategy against their opponent.

Q: Carnival rides for Sims! How do players create these crazy rides and what types of rides can players customize?

A: Two major themes for the rides in Magic Town are a Clown Fun House and a Haunted House. Each theme has three separate rides that can be connected in a variety of ways, either to each other or by using one of several track pieces. Players can build rides that fill entire lots. Sims will ride their way through the sequence, going from ride to ride. Additionally, multiple Sims can ride through the sequence simultaneously, one after the other.

7 aug 2003 - 23:10

Jonathan Knight answers some questions about Makin' Magic and includes a bunch of new screenshots.

Go To Interview


The Sims Makin' Magic The Sims Makin' Magic The Sims Makin' Magic
The Sims Makin' Magic The Sims Makin' Magic

Q: Spells seem like such a great way to help your Sim get through life. How are players granted magical powers and how do they cast spells? You also say that the spells can backfire. What can happen to your Sims?

A: Players are introduced to the world of Sims magic through a mysterious package that arrives on their doorstep. Using the contents of this package, players learn how to make their own spells by creating or collecting ingredients and then mixing them up in special magic-making objects. The family Spellbook contains recipes for every playful and deviant magical spells Sims can craft in the game. The fun comes from trying to find all the magical ingredients and combining them to see what the result is. Each spell has a unique backfire, therefore Sims will need to learn the ins and outs of spell-casting. If a spell goes haywire, players should be prepared for toad and snake plagues or misbehaving NPCs. One of my favorite backfires is the unwanted transformation of your Sims' head to a donkey head. Stay tuned for screenshots featuring backfired spells!

Q: What exactly do you mean by "suburban magic"?

A: Suburban magic means that most of the spells the Sims will learn are designed to help them with their everyday Sims' suburban way of life. That is, most of the magic that occurs will happen around the house. We wanted these spells to focus on things that are a part of a Sims' day-to-day life such as food, relationships, jobs, and gardening. Makin' Magic offers players a different, fun, and exciting way to live each day.

Q: Can you tell us more about the quirky characters in the game such as "gnomes" and "skeleton maids"?

A: The garden gnome is a beloved garden ornament introduced in Livin' Large. We just couldn't resist giving players a spell that brings him to life. The skeleton maid is the ideal servant for players trying to create a haunted house or gothic family. She is always there when players need her…they just have to knock. Additional fun characters include the Flamingo Hostess, who is there to entertain, the Spellchecker, who acts as a magic cop issuing citations for indiscriminate use of magic, and a wonderful collection of Magic Town vendors, many of whom hold secrets to elusive spell ingredients.

Q: What sort of tricks can you perform at Magic Town and how does that affect your Sims' skills?

A: The tricks in Magic Town help players earn valuable MagiCoins that are traded for crucial spell ingredients, which can't be obtained any other way. Tricks range from the cheesy "rabbit out of a hat" to the spectacular "ghost summoning." Sims with better magic skills will give better performances. (After all, if Sims have low charisma, they can't exactly charm a snake. The snake will more likely charm them.) If players are ready to move beyond parlor tricks, they can challenge other Sims at the Dueling Arena and match their spell-casting strategy against their opponent.

Q: Carnival rides for Sims! How do players create these crazy rides and what types of rides can players customize?

A: Two major themes for the rides in Magic Town are a Clown Fun House and a Haunted House. Each theme has three separate rides that can be connected in a variety of ways, either to each other or by using one of several track pieces. Players can build rides that fill entire lots. Sims will ride their way through the sequence, going from ride to ride. Additionally, multiple Sims can ride through the sequence simultaneously, one after the other.

7 aug 2003 - 23:00

GamersTemple.com takes a look at Makin' Magic

Go To GamersTemple.com


Redwood City, CA (July 30, 2003) - Electronic Arts today announced plans to release The Sims Makin' Magic this October, a new expansion pack to The Sims.

From Maxis:

In this supernatural edition, Sims are granted magical powers with the ability to cast spells that are playful or deviant. Players can venture to an all-new magical, carnival-themed destination, experience exciting new gameplay, gain over 150 new items, and encounter a whole new cast of quirky characters in this powerful pack of magical high jinx.

"With mystical talents, players can cast magical spells to improve the love lives of their Sims, wreak havoc on visiting neighbors, or put an end to tedious chores," said Jonathan Knight, Producer at EA's Maxis™ studio. "The Sims Makin' Magic will let players dive into and discover a world of magic with no boundaries."

At home, players can use their suburban magic to transform everyday objects into helpful minions, hypnotize their friends and enemies, or turn their pesky neighbor into a frog. Mystical recipes can be unlocked one by one in the family spellbook, and players can mix individual ingredients to create dozens of original incantations. Players can cast spells to take care of the needs of their Sims, keep tidy the house and cook meals, meddle with relationships, and bring ordinary objects to life. Every spell has a unique backfire, if Sims lack that magic something. Hair-raising consequences include toad plagues, snakes, and lightning strikes.

Players can renovate the kitchens of their Sims with an all-new Mediterranean kitchen set featuring a new refrigerator, sink, stove, dishwasher, and brand new tea set. To add the perfect touch, players can enjoy baking breads, pies, and cakes in the new, luxurious baker's oven. A home for the Sims would not be complete without the ability to grow vine plots and harvest grapes and berries to make and serve nectar.

When players are ready to venture out and expand upon their enchanting abilities, they can teleport to the all-new Magic Town location. While mixing it up in this new spellbinding spot, rewards can be earned while Sims perform mind-boggling tricks at a side show or dueling it out in a magic arena. Players can discover secret recipes for mystical concoctions and powerful charms while on a quest for unusual ingredients, or build wild carnival rides from the ground up.

Eclectic and eccentric new characters are available to assist or amuse players including a snake charmer, gypsy, and even a ghost or two. In The Sims Makin' Magic, players can conjure up the right spell and watch a garden gnome become a personal gardener and a lawn flamingo transform into an entertaining hostess.

See what happens when the fate of the Sims is challenged and magic spells are cast with good or bad intentions. In The Sims Makin' Magic, expect the unexpected.

The Sims Makin' Magic will be the final edition to The Sims original series and prelude to the highly anticipated launch of The Sims™ 2. The expansion pack will be available for the Halloween season and has a suggested retail price of US$29.95. The Sims or The Sims Deluxe Edition is required to play The Sims Makin' Magic.

7 aug 2003 - 23:00

GamersTemple.com takes a look at Makin' Magic

Go To GamersTemple.com


Redwood City, CA (July 30, 2003) - Electronic Arts today announced plans to release The Sims Makin' Magic this October, a new expansion pack to The Sims.

From Maxis:

In this supernatural edition, Sims are granted magical powers with the ability to cast spells that are playful or deviant. Players can venture to an all-new magical, carnival-themed destination, experience exciting new gameplay, gain over 150 new items, and encounter a whole new cast of quirky characters in this powerful pack of magical high jinx.

"With mystical talents, players can cast magical spells to improve the love lives of their Sims, wreak havoc on visiting neighbors, or put an end to tedious chores," said Jonathan Knight, Producer at EA's Maxis™ studio. "The Sims Makin' Magic will let players dive into and discover a world of magic with no boundaries."

At home, players can use their suburban magic to transform everyday objects into helpful minions, hypnotize their friends and enemies, or turn their pesky neighbor into a frog. Mystical recipes can be unlocked one by one in the family spellbook, and players can mix individual ingredients to create dozens of original incantations. Players can cast spells to take care of the needs of their Sims, keep tidy the house and cook meals, meddle with relationships, and bring ordinary objects to life. Every spell has a unique backfire, if Sims lack that magic something. Hair-raising consequences include toad plagues, snakes, and lightning strikes.

Players can renovate the kitchens of their Sims with an all-new Mediterranean kitchen set featuring a new refrigerator, sink, stove, dishwasher, and brand new tea set. To add the perfect touch, players can enjoy baking breads, pies, and cakes in the new, luxurious baker's oven. A home for the Sims would not be complete without the ability to grow vine plots and harvest grapes and berries to make and serve nectar.

When players are ready to venture out and expand upon their enchanting abilities, they can teleport to the all-new Magic Town location. While mixing it up in this new spellbinding spot, rewards can be earned while Sims perform mind-boggling tricks at a side show or dueling it out in a magic arena. Players can discover secret recipes for mystical concoctions and powerful charms while on a quest for unusual ingredients, or build wild carnival rides from the ground up.

Eclectic and eccentric new characters are available to assist or amuse players including a snake charmer, gypsy, and even a ghost or two. In The Sims Makin' Magic, players can conjure up the right spell and watch a garden gnome become a personal gardener and a lawn flamingo transform into an entertaining hostess.

See what happens when the fate of the Sims is challenged and magic spells are cast with good or bad intentions. In The Sims Makin' Magic, expect the unexpected.

The Sims Makin' Magic will be the final edition to The Sims original series and prelude to the highly anticipated launch of The Sims™ 2. The expansion pack will be available for the Halloween season and has a suggested retail price of US$29.95. The Sims or The Sims Deluxe Edition is required to play The Sims Makin' Magic.

31 jul 2003 - 23:30

We hebben 2 nieuwe screenshots en 3 nieuwe renders van Abracadabra!

The Sims Abracadabra The Sims Abracadabra
The Sims Abracadabra The Sims Abracadabra The Sims Abracadabra
31 jul 2003 - 23:30

We hebben 2 nieuwe screenshots en 3 nieuwe renders van Abracadabra!

The Sims Abracadabra The Sims Abracadabra
The Sims Abracadabra The Sims Abracadabra The Sims Abracadabra
31 jul 2003 - 23:20

In this supernatural edition, Sims are granted magical powers with the ability to cast spells that are playful or deviant.

Go To Press Release


The Sims Makin' Magic The Sims Makin' Magic The Sims Makin' Magic
EA Announces Plans for The Sims Makin' Magic

Brace Yourselves! Your Sims have Magic!

REDWOOD CITY, Calif., July 30, 2003 - Electronic Arts (Nasdaq: ERTS) today announced plans to release this October The Sims™ Makin' Magic, a new expansion pack to the top-selling PC game of all time, The Sims™. In this supernatural edition, Sims are granted magical powers with the ability to cast spells that are playful or deviant. Players can venture to an all-new magical, carnival-themed destination, experience exciting new gameplay, gain over 150 new items, and encounter a whole new cast of quirky characters in this powerful pack of magical high jinx.

"With mystical talents, players can cast magical spells to improve the love lives of their Sims, wreak havoc on visiting neighbors, or put an end to tedious chores," said Jonathan Knight, Producer at EA's Maxis™ studio. "The Sims Makin' Magic will let players dive into and discover a world of magic with no boundaries."

At home, players can use their suburban magic to transform everyday objects into helpful minions, hypnotize their friends and enemies, or turn their pesky neighbor into a frog. Mystical recipes can be unlocked one by one in the family spellbook, and players can mix individual ingredients to create dozens of original incantations. Players can cast spells to take care of the needs of their Sims, keep tidy the house and cook meals, meddle with relationships, and bring ordinary objects to life. Every spell has a unique backfire, if Sims lack that magic something. Hair-raising consequences include toad plagues, snakes, and lightning strikes.

Players can renovate the kitchens of their Sims with an all-new Mediterranean kitchen set featuring a new refrigerator, sink, stove, dishwasher, and brand new tea set. To add the perfect touch, players can enjoy baking breads, pies, and cakes in the new, luxurious baker's oven. A home for The Sims would not be complete without the ability to grow vine plots and harvest grapes and berries to make and serve nectar.

When players are ready to venture out and expand upon their enchanting abilities, they can teleport to the all-new Magic Town location. While mixing it up in this new spellbinding spot, rewards can be earned while Sims perform mind-boggling tricks at a side show or dueling it out in a magic arena. Players can discover secret recipes for mystical concoctions and powerful charms while on a quest for unusual ingredients, or build wild carnival rides from the ground up.

Eclectic and eccentric new characters are available to assist or amuse players including a snake charmer, gypsy, and even a ghost or two. In The Sims Makin' Magic, players can conjure up the right spell and watch a garden gnome become a personal gardener and a lawn flamingo transform into an entertaining hostess.

See what happens when the fate of The Sims is challenged and magic spells are cast with good or bad intentions. In The Sims Makin' Magic, expect the unexpected.

The Sims Makin' Magic will be the final edition to The Sims original series and prelude to the highly anticipated launch of The Sims™ 2. The expansion pack will be available for the Halloween season and has a suggested retail price of US$29.95. The Sims or The Sims Deluxe Edition is required to play The Sims Makin' Magic.

About The Sims™

The Sims franchise celebrated its third anniversary in February. The game skyrocketed to the top of the charts when it began shipping to stores in February 2000 and quickly became a universal gaming and cultural phenomenon. The Sims PC base product was the best selling PC game of 2000, 2001, and 2002. Translated into 17 different languages, The Sims has inspired six expansion packs that have all been top sellers. They include The Sims™ Livin' Large, The Sims™ House Party, The Sims™ Hot Date, The Sims™ Vacation, The Sims™ Unleashed, and The Sims™ Superstar. Combined sales for the franchise have topped 28 million units life-to-date. For more information on The Sims franchise titles, visit http://www.thesims.com.

About Electronic Arts
Electronic Arts (EA), headquartered in Redwood City, California, is the world's leading interactive entertainment software company. Founded in 1982, Electronic Arts posted revenues of $2.5 billion for fiscal 2003. The company develops, publishes and distributes interactive software worldwide for video game systems, personal computers and the Internet. Electronic Arts markets its products under three brand names: EA SPORTS™, EA GAMES™, and EA SPORTS BIG™. EA's homepage and online game site is http://www.ea.com. More information about EA's products and full text of press releases can be found on the Internet at http://www.info.ea.com.

Electronic Arts, EA SPORTS, EA GAMES, EA SPORTS BIG, Maxis and The Sims are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. EA.COM is a service mark of EA.com Inc. All other trademarks are the property of their respective owners.

31 jul 2003 - 23:20

In this supernatural edition, Sims are granted magical powers with the ability to cast spells that are playful or deviant.

Go To Press Release


The Sims Makin' Magic The Sims Makin' Magic The Sims Makin' Magic
EA Announces Plans for The Sims Makin' Magic

Brace Yourselves! Your Sims have Magic!

REDWOOD CITY, Calif., July 30, 2003 - Electronic Arts (Nasdaq: ERTS) today announced plans to release this October The Sims™ Makin' Magic, a new expansion pack to the top-selling PC game of all time, The Sims™. In this supernatural edition, Sims are granted magical powers with the ability to cast spells that are playful or deviant. Players can venture to an all-new magical, carnival-themed destination, experience exciting new gameplay, gain over 150 new items, and encounter a whole new cast of quirky characters in this powerful pack of magical high jinx.

"With mystical talents, players can cast magical spells to improve the love lives of their Sims, wreak havoc on visiting neighbors, or put an end to tedious chores," said Jonathan Knight, Producer at EA's Maxis™ studio. "The Sims Makin' Magic will let players dive into and discover a world of magic with no boundaries."

At home, players can use their suburban magic to transform everyday objects into helpful minions, hypnotize their friends and enemies, or turn their pesky neighbor into a frog. Mystical recipes can be unlocked one by one in the family spellbook, and players can mix individual ingredients to create dozens of original incantations. Players can cast spells to take care of the needs of their Sims, keep tidy the house and cook meals, meddle with relationships, and bring ordinary objects to life. Every spell has a unique backfire, if Sims lack that magic something. Hair-raising consequences include toad plagues, snakes, and lightning strikes.

Players can renovate the kitchens of their Sims with an all-new Mediterranean kitchen set featuring a new refrigerator, sink, stove, dishwasher, and brand new tea set. To add the perfect touch, players can enjoy baking breads, pies, and cakes in the new, luxurious baker's oven. A home for The Sims would not be complete without the ability to grow vine plots and harvest grapes and berries to make and serve nectar.

When players are ready to venture out and expand upon their enchanting abilities, they can teleport to the all-new Magic Town location. While mixing it up in this new spellbinding spot, rewards can be earned while Sims perform mind-boggling tricks at a side show or dueling it out in a magic arena. Players can discover secret recipes for mystical concoctions and powerful charms while on a quest for unusual ingredients, or build wild carnival rides from the ground up.

Eclectic and eccentric new characters are available to assist or amuse players including a snake charmer, gypsy, and even a ghost or two. In The Sims Makin' Magic, players can conjure up the right spell and watch a garden gnome become a personal gardener and a lawn flamingo transform into an entertaining hostess.

See what happens when the fate of The Sims is challenged and magic spells are cast with good or bad intentions. In The Sims Makin' Magic, expect the unexpected.

The Sims Makin' Magic will be the final edition to The Sims original series and prelude to the highly anticipated launch of The Sims™ 2. The expansion pack will be available for the Halloween season and has a suggested retail price of US$29.95. The Sims or The Sims Deluxe Edition is required to play The Sims Makin' Magic.

About The Sims™

The Sims franchise celebrated its third anniversary in February. The game skyrocketed to the top of the charts when it began shipping to stores in February 2000 and quickly became a universal gaming and cultural phenomenon. The Sims PC base product was the best selling PC game of 2000, 2001, and 2002. Translated into 17 different languages, The Sims has inspired six expansion packs that have all been top sellers. They include The Sims™ Livin' Large, The Sims™ House Party, The Sims™ Hot Date, The Sims™ Vacation, The Sims™ Unleashed, and The Sims™ Superstar. Combined sales for the franchise have topped 28 million units life-to-date. For more information on The Sims franchise titles, visit http://www.thesims.com.

About Electronic Arts
Electronic Arts (EA), headquartered in Redwood City, California, is the world's leading interactive entertainment software company. Founded in 1982, Electronic Arts posted revenues of $2.5 billion for fiscal 2003. The company develops, publishes and distributes interactive software worldwide for video game systems, personal computers and the Internet. Electronic Arts markets its products under three brand names: EA SPORTS™, EA GAMES™, and EA SPORTS BIG™. EA's homepage and online game site is http://www.ea.com. More information about EA's products and full text of press releases can be found on the Internet at http://www.info.ea.com.

Electronic Arts, EA SPORTS, EA GAMES, EA SPORTS BIG, Maxis and The Sims are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. EA.COM is a service mark of EA.com Inc. All other trademarks are the property of their respective owners.

31 jul 2003 - 23:10

We hebben een aantal exclusieve Abracadabra screenshots voor je! Nu kun je de tuinkabouters in actie zien!

The Sims Abracadabra The Sims Abracadabra The Sims Abracadabra
31 jul 2003 - 23:10

We hebben een aantal exclusieve Abracadabra screenshots voor je! Nu kun je de tuinkabouters in actie zien!

The Sims Abracadabra The Sims Abracadabra The Sims Abracadabra

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