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Sims Nieuws

31 aug 2000 - 23:20

There's a great review of The Sims Livin' Large over at DailyRadar.com. Check it out!

Go to DailyRadar.com


The Sims Livin' Large Review

It's more of the same, and that ain't such a bad thing.

While the appeal of the new expansion pack for The Sims supposedly lies in its crazy new items and tile sets, Livin' Large is, at its heart, just more of the same. There are five new career tracks and tons of new tiles and items, as well as the chance to have more neighborhoods than before. None of these, however, really change the game dynamic. The new careers are just like the old ones; there are just different requirements for them. Similarly, although most of the new items are of a more whimsical nature than those from the original game, the majority of them don't actually do anything that couldn't be done before. That's not to say that none of the new items are exciting, because that certainly wouldn't be fair, but most are less innovative than the average new download from The Sims homepage.

The half-dozen or so items worth playing with are a strange assortment of everyday objects that do a little more and completely fantastical creations that allow for just plain silly behavior. In the realm of everyday objects now infused with 30% more fun are a telescope, a workbench and a vibrating bed. The telescope teaches logic and isn't really necessary since the chess table does the same thing, plus allows for multiple people to sit and participate at once. What the chess table does not do, however, is let Sims be abducted by aliens, who scramble the Sim brains are release them with completely different personalities. Advantage: telescope. The workbench similarly fills a spot already taken by teaching mechanical skills but, like the telescope, offers something more -- namely, lawn gnomes! That's right, Sims with the mechanical wherewithal can now create beautiful lawn gnomes to make the whole neighborhood jealous. Third on the list is the vibrating bed, a heart-shaped monstrosity that actually has a "play in bed" command for couples. Use the ol' imagination for that one.

On the fantastic side of things are a mad scientist lab set, a magic lamp and, best of all, a robot. The lab set goes perfectly with the turn of the century (19th century, that is) decor now available and allows insane Sims to mix potions in the safety of their own dungeons. What do the potions do? Well, there's only one way to find out, and that's to use Sims as guinea pigs, altering their personalities, turning them invisible and worse. The magic lamp, when cleaned, releases a pretty pathetic genie that, when commanded, will attempt to make a Sim's life a little better. More often than not, it backfires, and the Sim who was supposed to be smitten with love becomes angry instead -- or the stove blows up for no particular reason. The granddaddy of all luxury items, however -- and the most expensive one at a wallet-smashing $15,000-- is the personal robot.

The personal robot cleans. It cleans toilets and sinks, floors and showers, all without complaint. The personal robot gardens. It makes sure the petunias are perky, the grass is green and the trees stand tall, all while the Sims are at work. The personal robot cooks. Breakfast is prepared while the Sim showers; lunch is served up while the Sim is chatting up the girl next door; or dinner is served on the patio -- and it all tastes better made with metallic hands. Best of all, the personal robot repairs. That's right. No more waiting for that shot of espresso or that long shower; just turn on the personal robot and watch it go to work. Now isn't that worth a measly $15K?

The five additional career paths, while not actually requiring any new approaches to gameplay, are generally more amusing than the old ones. The slacker path takes Sims through such great jobs as convenience store clerk and golf caddy. The musician class makes roadies of the less domestically inclined and encourages them to reach for the stars. Sims hoping to crack national security can become hackers, as long as they don't get caught. Want to play games all day? There's a journalist class that'll accomplish just that. Perhaps the funniest of all, though, and the class that most represents the feel of the expansion pack, is the paranormal path. After all, at the end of the day, what better accomplishment could a Sim have than to own a robot, have a vibrating bed full of cute neighbors and be the leader of their very own cult?

- Daniel Erickson

31 aug 2000 - 23:10

The gang at ZDNet.com played The Sims Livin' Large, and were not disappointed to find "...more character skins, more career paths, more home furnishings, and more of the original game's quirky, sarcastic humor."

Go to ZDNet.com


The Sims: Livin' Large Review

Livin' Large adds more of the same to The Sims: more character skins, more career paths, more home furnishings, and more of the original game's quirky, sarcastic humor.

The Sims: Livin' Large is the official expansion for Maxis' extremely popular strategy game, The Sims. For the most part, Livin' Large adds more of the same to The Sims: more character skins, more career paths, more home furnishings, and more of the original game's quirky, sarcastic humor. The expansion makes very few major changes to the way The Sims is played, but these few new features - and the many other minor additions the expansion contains - should be enough to recommend it to any fan of the original game.

In Livin' Large, as in The Sims, you create a household of tiny, partially autonomous computerized people, or sims, and you conduct their lives as you see fit. You'll order them to do things like eat meals, watch television, use the restroom, and look for jobs. If you meet their needs for food, rest, and amusement, they'll be happy and may lead productive lives. Abuse them, deny them restroom privileges, or starve them, and they'll become depressed and uncooperative and may eventually die. It may not sound very interesting in theory, but it's as intriguing in practice as it was in The Sims. You can also order your sims to meet and speak with other sims from the neighborhood. This sort of simulated social interaction was easily the most engaging part of the original game. Depending on your sims' disposition and astrological sign, they may get along well with their neighbors or may be completely ostracized, which can wreak havoc on your sims' self-esteem.

Thankfully, if your sims' household falls completely apart from neglect (accidental or otherwise), you can start a brand-new household in a brand-new neighborhood. Livin' Large contains five different neighborhoods in which you can establish a sim household. The first two are partially populated by pregenerated sims that inhabit pregenerated houses; the other three neighborhoods are completely empty and can be filled with custom houses and sims that you design.

Designing custom houses in Livin' Large is just as enjoyable as it was in The Sims, if not more so, since Livin' Large includes every single one of the house-building objects from the original game, plus many new options. You can choose from a variety of new wallpapers, carpets, and furnishings; all of these can be selected and placed in your sims' home quickly and painlessly, since Livin' Large uses the same intuitive and easy-to-use building and buying interfaces as the original game. And nearly all of these new items, like the Vibro-Matic bed, the robot housekeeper, and the stained-glass windows, have the same sort of witty and humorous descriptions that items from the original game had. As in the original game, it's worth the effort to browse through all the household items for sale, just to read the amusing descriptions of the new items.

Some of the new household items are merely expensive improvements to existing items, but others can cause exciting and often absurd random events. If you order your sims to clean the new magic lamp, they'll release a genie that may bless your sims with a pot of gold, a lawn full of decorations, or a new pinball machine. Then again, the genie's magic may backfire and set your sims' house alight, make a mess on the floor, or destroy a relationship with a neighboring sim. If your sims use the Concoctonation Station chemistry lab, they may make potions that fulfill all of a sim's bodily needs. Then again, that next potion could turn whoever drinks it into a hideous rampaging monster that will overflow faucets, smash televisions, and clog toilets uncontrollably until the effect of the potion eventually wears off. These and other new items, like the voodoo doll and the telescope, may cause drastic changes in your sims' budgets, moods, homes, and relations with other sims. Though some of these changes can be beneficial, others can be harmful - so if you make regular use of such items, you may find yourself saving and reloading your last game often.

Regardless of what happens to your sims, they'll still look and sound about as good as ever. While there are a few new character animations, like the furtive glances your sims will cast about before downing a potion and the cautious punches your sims will throw at a voodoo doll, nearly all of Livin' Large's character movements have been recycled from the original game. Though they're recycled, the character animations are still expressive, and the few new animations fit in well. In addition, most of the game's sound and music are the same as in the original game. Sims still speak their peculiar brand of spirited gibberish and still watch the same equally garbled television shows and listen to the same equally garbled music.

Unfortunately, The Sims: Livin' Large has some of the same problems that The Sims did - you still can't follow an employed sim to work, and that sim's line of work still has little bearing on the actual gameplay. Furthermore, scrolling the isometric perspective is as sluggish in the expansion as it is in the original game, and your bumbling sims will still occasionally have problems moving to where you point them. Then again, Livin' Large wasn't developed to be a definitive sequel that would make drastic improvements on the core game. It was intended to be a bundle of new content, new furnishings, and a few new options that would make your sims' lives even more exciting, and in that regard, it succeeds.

By Andrew Seyoon Park

31 aug 2000 - 23:10

The gang at ZDNet.com played The Sims Livin' Large, and were not disappointed to find "...more character skins, more career paths, more home furnishings, and more of the original game's quirky, sarcastic humor."

Go to ZDNet.com


The Sims: Livin' Large Review

Livin' Large adds more of the same to The Sims: more character skins, more career paths, more home furnishings, and more of the original game's quirky, sarcastic humor.

The Sims: Livin' Large is the official expansion for Maxis' extremely popular strategy game, The Sims. For the most part, Livin' Large adds more of the same to The Sims: more character skins, more career paths, more home furnishings, and more of the original game's quirky, sarcastic humor. The expansion makes very few major changes to the way The Sims is played, but these few new features - and the many other minor additions the expansion contains - should be enough to recommend it to any fan of the original game.

In Livin' Large, as in The Sims, you create a household of tiny, partially autonomous computerized people, or sims, and you conduct their lives as you see fit. You'll order them to do things like eat meals, watch television, use the restroom, and look for jobs. If you meet their needs for food, rest, and amusement, they'll be happy and may lead productive lives. Abuse them, deny them restroom privileges, or starve them, and they'll become depressed and uncooperative and may eventually die. It may not sound very interesting in theory, but it's as intriguing in practice as it was in The Sims. You can also order your sims to meet and speak with other sims from the neighborhood. This sort of simulated social interaction was easily the most engaging part of the original game. Depending on your sims' disposition and astrological sign, they may get along well with their neighbors or may be completely ostracized, which can wreak havoc on your sims' self-esteem.

Thankfully, if your sims' household falls completely apart from neglect (accidental or otherwise), you can start a brand-new household in a brand-new neighborhood. Livin' Large contains five different neighborhoods in which you can establish a sim household. The first two are partially populated by pregenerated sims that inhabit pregenerated houses; the other three neighborhoods are completely empty and can be filled with custom houses and sims that you design.

Designing custom houses in Livin' Large is just as enjoyable as it was in The Sims, if not more so, since Livin' Large includes every single one of the house-building objects from the original game, plus many new options. You can choose from a variety of new wallpapers, carpets, and furnishings; all of these can be selected and placed in your sims' home quickly and painlessly, since Livin' Large uses the same intuitive and easy-to-use building and buying interfaces as the original game. And nearly all of these new items, like the Vibro-Matic bed, the robot housekeeper, and the stained-glass windows, have the same sort of witty and humorous descriptions that items from the original game had. As in the original game, it's worth the effort to browse through all the household items for sale, just to read the amusing descriptions of the new items.

Some of the new household items are merely expensive improvements to existing items, but others can cause exciting and often absurd random events. If you order your sims to clean the new magic lamp, they'll release a genie that may bless your sims with a pot of gold, a lawn full of decorations, or a new pinball machine. Then again, the genie's magic may backfire and set your sims' house alight, make a mess on the floor, or destroy a relationship with a neighboring sim. If your sims use the Concoctonation Station chemistry lab, they may make potions that fulfill all of a sim's bodily needs. Then again, that next potion could turn whoever drinks it into a hideous rampaging monster that will overflow faucets, smash televisions, and clog toilets uncontrollably until the effect of the potion eventually wears off. These and other new items, like the voodoo doll and the telescope, may cause drastic changes in your sims' budgets, moods, homes, and relations with other sims. Though some of these changes can be beneficial, others can be harmful - so if you make regular use of such items, you may find yourself saving and reloading your last game often.

Regardless of what happens to your sims, they'll still look and sound about as good as ever. While there are a few new character animations, like the furtive glances your sims will cast about before downing a potion and the cautious punches your sims will throw at a voodoo doll, nearly all of Livin' Large's character movements have been recycled from the original game. Though they're recycled, the character animations are still expressive, and the few new animations fit in well. In addition, most of the game's sound and music are the same as in the original game. Sims still speak their peculiar brand of spirited gibberish and still watch the same equally garbled television shows and listen to the same equally garbled music.

Unfortunately, The Sims: Livin' Large has some of the same problems that The Sims did - you still can't follow an employed sim to work, and that sim's line of work still has little bearing on the actual gameplay. Furthermore, scrolling the isometric perspective is as sluggish in the expansion as it is in the original game, and your bumbling sims will still occasionally have problems moving to where you point them. Then again, Livin' Large wasn't developed to be a definitive sequel that would make drastic improvements on the core game. It was intended to be a bundle of new content, new furnishings, and a few new options that would make your sims' lives even more exciting, and in that regard, it succeeds.

By Andrew Seyoon Park

31 aug 2000 - 23:00

This SimDay, meet one of the more unusual characters from The Sims Livin' Large -- the Tragic Clown.

Go to Comics

The Sims Livin' Large Comic Strip - The Tragic ClownWhen Lyon and Chetin Wezil moved to Vegas, they decorated in style. This, after all, is a permanent party town. Some might question their taste, but you have to admit, everything matches. Just different shades of ugly, really.
The Sims Livin' Large Comic Strip - The Tragic ClownAnd their 24-hour party pad does seem to attract quite a crowd!
The Sims Livin' Large Comic Strip - The Tragic ClownBut it doesn't take long for the endless partying and gambling to take its toll on their bank accounts. No money, no party...no party, no friends. As the bills and trash pile up, the brothers slide further and further into depression.
The Sims Livin' Large Comic Strip - The Tragic ClownWhat's this? A new visitor? "Hey Lyon, you order a clown-o-gram or something? Man, musta been a cheap one."
The Sims Livin' Large Comic Strip - The Tragic Clown"No way, man. We haven't even got enough Simoleons to hire a BAD clown. Beat it, Bozo." But the tragic clown just gazes back sadly, a caricature of their own suffering. And then, he begins to juggle.
The Sims Livin' Large Comic Strip - The Tragic ClownThe pins fly everywhere, some striking the clown's huge feet. The brothers just look at each other, sigh, and do their best to ignore the skinny stranger with the big red nose.
The Sims Livin' Large Comic Strip - The Tragic ClownBut the clown pursues them relentlessly, constantly performing bad tricks and turning balloons into twisted horrors of air and rubber.
The Sims Livin' Large Comic Strip - The Tragic ClownEven sleep is denied the Wezils, as the clown interrupts their fevered nightmares with his travesty of showmanship.
The Sims Livin' Large Comic Strip - The Tragic ClownOn the edge of bankruptcy, or perhaps even a darker fate, the Wezils return to the one-armed bandits. They look once at each other, then drop the last of their Simoleons into the coin slot and pull.
The Sims Livin' Large Comic Strip - The Tragic ClownJackpot! They can hardly believe it! Their winnings are enough to pay off all their debts...almost.
The Sims Livin' Large Comic Strip - The Tragic Clown"What can we sell quick?" "I say we get rid of the clown painting. We got enough clowns around here already."
The Sims Livin' Large Comic Strip - The Tragic ClownAnd so it is done. When they return from the flea market, the brothers are riding high. High enough, perhaps, to finally spare a smile for the tragic clown who haunts their home. But, as strangely as he arrived, the clown is gone.
31 aug 2000 - 23:00

This SimDay, meet one of the more unusual characters from The Sims Livin' Large -- the Tragic Clown.

Go to Comics

The Sims Livin' Large Comic Strip - The Tragic ClownWhen Lyon and Chetin Wezil moved to Vegas, they decorated in style. This, after all, is a permanent party town. Some might question their taste, but you have to admit, everything matches. Just different shades of ugly, really.
The Sims Livin' Large Comic Strip - The Tragic ClownAnd their 24-hour party pad does seem to attract quite a crowd!
The Sims Livin' Large Comic Strip - The Tragic ClownBut it doesn't take long for the endless partying and gambling to take its toll on their bank accounts. No money, no party...no party, no friends. As the bills and trash pile up, the brothers slide further and further into depression.
The Sims Livin' Large Comic Strip - The Tragic ClownWhat's this? A new visitor? "Hey Lyon, you order a clown-o-gram or something? Man, musta been a cheap one."
The Sims Livin' Large Comic Strip - The Tragic Clown"No way, man. We haven't even got enough Simoleons to hire a BAD clown. Beat it, Bozo." But the tragic clown just gazes back sadly, a caricature of their own suffering. And then, he begins to juggle.
The Sims Livin' Large Comic Strip - The Tragic ClownThe pins fly everywhere, some striking the clown's huge feet. The brothers just look at each other, sigh, and do their best to ignore the skinny stranger with the big red nose.
The Sims Livin' Large Comic Strip - The Tragic ClownBut the clown pursues them relentlessly, constantly performing bad tricks and turning balloons into twisted horrors of air and rubber.
The Sims Livin' Large Comic Strip - The Tragic ClownEven sleep is denied the Wezils, as the clown interrupts their fevered nightmares with his travesty of showmanship.
The Sims Livin' Large Comic Strip - The Tragic ClownOn the edge of bankruptcy, or perhaps even a darker fate, the Wezils return to the one-armed bandits. They look once at each other, then drop the last of their Simoleons into the coin slot and pull.
The Sims Livin' Large Comic Strip - The Tragic ClownJackpot! They can hardly believe it! Their winnings are enough to pay off all their debts...almost.
The Sims Livin' Large Comic Strip - The Tragic Clown"What can we sell quick?" "I say we get rid of the clown painting. We got enough clowns around here already."
The Sims Livin' Large Comic Strip - The Tragic ClownAnd so it is done. When they return from the flea market, the brothers are riding high. High enough, perhaps, to finally spare a smile for the tragic clown who haunts their home. But, as strangely as he arrived, the clown is gone.
29 aug 2000 - 23:00

The history of a classic game is varied and colorful. To show the community the many faces of SimCity, from past to present, the "History of a Classic" section has been enhanced with some comments from Will and a historical glimpse of a familiar game. Enjoy this SimCity trip down memory lane.

Go to History of a Classic

24 aug 2000 - 23:20

Thanks to our great user community, we found some bugs in the Art Studio tool which caused odd results for some users. If you had any trouble with Art Studio, download the new version today!

24 aug 2000 - 23:10

IGN came to EA and got a close-up look at Livin' Large and other upcoming EA games. Take a peek into the future of gaming with this great article!

Go to IGN.com, or click read more below to read the story and see the screenshots!


Our Day with EA

Electronic Arts shows us more of Alice, The Sims: Livin's Large, and Red Alert 2.
August 17, 2000

The staff of IGN loaded up the tour bus today and headed down to Redwood City, California to check out Electronic Arts' fall game lineup. There were only three games for the PC, but they were all doozies. We got a chance to see American McGee's Alice, The Sims: Livin' Large, and Red Alert 2, and EA sent us home with plenty of new screenshots and info.

The Sims: Livin' Large

Although we've already been playing the gold version of The Sims: Livin' Large for about a week now, Maxis PR guru Patrick Buechner showed us a lot more of the game today than we've be able to explore on our own.

In case you don't know, Livin' Large is the first Sims expansion. It adds 125 new objects, five new career paths, five new NPCs, and multiple neighborhoods. One of the coolest new objects in the game is the chemistry set. You can use it blow up the house, create antidotes for your Sims, or, if you're not careful, to create a potion that will turn your Sim into a monster that will tear up your house, but will eventually settle down and start to paint pretty pictures. Oh, them wacky monsters. Is there anything they can't do?

The five new NPCs add a lot of new gameplay situations to The Sims. For example, you can buy a magic lamp and summon a Genie to grant you a wish. Of course, the results aren't always what you expect, and while he can make everyone in the house happy, he may also set your favorite bear rug on fire. The Grim Reaper also makes an appearance in Livin' Large, and if you ask nicely, he just might resurrect one of your dead Sims. But our favorite NPC by far is the chain smoking Tragic Clown. If your family is sad and you have a picture of the sad clown in your house, the Tragic Clown will show up at your house to cheer your Sims up. Unfortunately, he's just not that good at tricks, and he mainly just walks around in his dirty, disheveled clown suit and cries a lot. How do you get rid of him? Well, you either have to get your family happy again or, as we saw today, you can set your entire kitchen on fire and let the flames take care of him the old fashioned way.

The Sims Livin' Large The Sims Livin' Large The Sims Livin' Large
The Sims Livin' Large The Sims Livin' Large The Sims Livin' Large

While we were also hoping to see Black & White and Clive Barker's Undying at today's event, we certainly weren't disappointed with what we did get to see. All three games are looking sweet at this point, and while The Sims: Livin' Large is already complete, we only expect that things are going to get better and better with American McGee's Alice and Red Alert 2 before they're released this fall.

-- Tal Blevins

24 aug 2000 - 23:10

IGN came to EA and got a close-up look at Livin' Large and other upcoming EA games. Take a peek into the future of gaming with this great article!

Go to IGN.com, or click read more below to read the story and see the screenshots!


Our Day with EA

Electronic Arts shows us more of Alice, The Sims: Livin's Large, and Red Alert 2.
August 17, 2000

The staff of IGN loaded up the tour bus today and headed down to Redwood City, California to check out Electronic Arts' fall game lineup. There were only three games for the PC, but they were all doozies. We got a chance to see American McGee's Alice, The Sims: Livin' Large, and Red Alert 2, and EA sent us home with plenty of new screenshots and info.

The Sims: Livin' Large

Although we've already been playing the gold version of The Sims: Livin' Large for about a week now, Maxis PR guru Patrick Buechner showed us a lot more of the game today than we've be able to explore on our own.

In case you don't know, Livin' Large is the first Sims expansion. It adds 125 new objects, five new career paths, five new NPCs, and multiple neighborhoods. One of the coolest new objects in the game is the chemistry set. You can use it blow up the house, create antidotes for your Sims, or, if you're not careful, to create a potion that will turn your Sim into a monster that will tear up your house, but will eventually settle down and start to paint pretty pictures. Oh, them wacky monsters. Is there anything they can't do?

The five new NPCs add a lot of new gameplay situations to The Sims. For example, you can buy a magic lamp and summon a Genie to grant you a wish. Of course, the results aren't always what you expect, and while he can make everyone in the house happy, he may also set your favorite bear rug on fire. The Grim Reaper also makes an appearance in Livin' Large, and if you ask nicely, he just might resurrect one of your dead Sims. But our favorite NPC by far is the chain smoking Tragic Clown. If your family is sad and you have a picture of the sad clown in your house, the Tragic Clown will show up at your house to cheer your Sims up. Unfortunately, he's just not that good at tricks, and he mainly just walks around in his dirty, disheveled clown suit and cries a lot. How do you get rid of him? Well, you either have to get your family happy again or, as we saw today, you can set your entire kitchen on fire and let the flames take care of him the old fashioned way.

The Sims Livin' Large The Sims Livin' Large The Sims Livin' Large
The Sims Livin' Large The Sims Livin' Large The Sims Livin' Large

While we were also hoping to see Black & White and Clive Barker's Undying at today's event, we certainly weren't disappointed with what we did get to see. All three games are looking sweet at this point, and while The Sims: Livin' Large is already complete, we only expect that things are going to get better and better with American McGee's Alice and Red Alert 2 before they're released this fall.

-- Tal Blevins

24 aug 2000 - 23:10

IGN came to EA and got a close-up look at Livin' Large and other upcoming EA games. Take a peek into the future of gaming with this great article!

Go to IGN.com, or click read more below to read the story and see the screenshots!


Our Day with EA

Electronic Arts shows us more of Alice, The Sims: Livin's Large, and Red Alert 2.
August 17, 2000

The staff of IGN loaded up the tour bus today and headed down to Redwood City, California to check out Electronic Arts' fall game lineup. There were only three games for the PC, but they were all doozies. We got a chance to see American McGee's Alice, The Sims: Livin' Large, and Red Alert 2, and EA sent us home with plenty of new screenshots and info.

The Sims: Livin' Large

Although we've already been playing the gold version of The Sims: Livin' Large for about a week now, Maxis PR guru Patrick Buechner showed us a lot more of the game today than we've be able to explore on our own.

In case you don't know, Livin' Large is the first Sims expansion. It adds 125 new objects, five new career paths, five new NPCs, and multiple neighborhoods. One of the coolest new objects in the game is the chemistry set. You can use it blow up the house, create antidotes for your Sims, or, if you're not careful, to create a potion that will turn your Sim into a monster that will tear up your house, but will eventually settle down and start to paint pretty pictures. Oh, them wacky monsters. Is there anything they can't do?

The five new NPCs add a lot of new gameplay situations to The Sims. For example, you can buy a magic lamp and summon a Genie to grant you a wish. Of course, the results aren't always what you expect, and while he can make everyone in the house happy, he may also set your favorite bear rug on fire. The Grim Reaper also makes an appearance in Livin' Large, and if you ask nicely, he just might resurrect one of your dead Sims. But our favorite NPC by far is the chain smoking Tragic Clown. If your family is sad and you have a picture of the sad clown in your house, the Tragic Clown will show up at your house to cheer your Sims up. Unfortunately, he's just not that good at tricks, and he mainly just walks around in his dirty, disheveled clown suit and cries a lot. How do you get rid of him? Well, you either have to get your family happy again or, as we saw today, you can set your entire kitchen on fire and let the flames take care of him the old fashioned way.

The Sims Livin' Large The Sims Livin' Large The Sims Livin' Large
The Sims Livin' Large The Sims Livin' Large The Sims Livin' Large

While we were also hoping to see Black & White and Clive Barker's Undying at today's event, we certainly weren't disappointed with what we did get to see. All three games are looking sweet at this point, and while The Sims: Livin' Large is already complete, we only expect that things are going to get better and better with American McGee's Alice and Red Alert 2 before they're released this fall.

-- Tal Blevins

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