Google+

Nieuws

13 mei 2003 - 23:00

Brace Yourselves! The Sims are Famous!

Go To Press Release


EA's The Sims Superstar is Ready for its Close Up

Brace Yourselves! The Sims are Famous!

REDWOOD CITY, Calif., May 13, 2003 - Electronic Arts (Nasdaq: ERTS) today announced the release of The Sims™ Superstar, the newest expansion pack to the top-selling PC game of all time, The Sims™. Players can now realize their fantasies of fame and fortune as they pursue the dream of being a Rock Star, Movie Star, or a Supermodel, live the lifestyle of a celebrity, and even mingle among some of the rich and famous. All new gameplay, new social interactions, and a whole new in-game destination offer players an all access pass to the world of superstardom. In The Sims Superstar, The Sims are ready for their close up.

"One of the most requested features from our fans is the ability to follow their Sims to work," said Jonathan Knight, Producer at EA's Maxis™ studio. "The Sims Superstar offers players the chance to follow their Sims as they pursue their dreams in the outrageous world of celebrity."

For the first time ever, players can follow their Sims to work and witness their pursuit of fame and fortune firsthand. Fledgling Sims start by signing with an agent and shuttling to Studio Town, a new and fully customizable destination that offers television and movie lots, spa locations, recording studios, and fabulous fashion facilities. Once there, Sims can schmooze, network, and name-drop their way to stardom in the movies, music, or fashion. Will your Sim be a flash in the pan or a living legend? Players can now track the sizzle of their Sims with an all new fame score.

What would a star trip be without the ability to rub elbows with a real life celebrity or two? Grammy-winning superstar Christina Aguilera, the legendary Marilyn Monroe, and pop icon Andy Warhol all lend their unique star power and likenesses to the world of The Sims Superstar.

A new cast of comical characters is also available to assist the Sims in their quest for celebrity. A fabulous fashion designer, a mega-hit record producer and a maniacal movie director are available for career critique. A capable butler, a savvy sushi chef, and a soothing masseuse will be on-call to administer to the every whim of a celebrity Sim. Life in the spotlight would not be complete without the glare of the paparazzi, the adoration of groupies, and the annoyance of an obsessed fan. This is all part of life in the spotlight in The Sims Superstar.

Sims can become a celeb or just live like one. Fabulous new objects like a skydiving simulator, scuba room, and new art and furniture collections can turn an ordinary Sims abode into a magnificent and decadent manse. Sims in need of a day of indulgence and pampering can also enjoy the new day spa, complete with mud treatments, steam baths, Sim massages, and an oxygen bar.

Will your Sim become an icon or fade into the obscurity of bad dinner theater? Will they win a coveted Simmy award or be regulated to a career in infomercials? In The Sims Superstar, you are the idol maker.

The Sims franchise celebrated its third anniversary in February. The game skyrocketed to the top of the charts when it began shipping to stores and quickly became a universal gaming and cultural phenomenon. The Sims PC base product was the #1 seller in 2000, 2001 and 2002. Translated into 17 different languages, The Sims has inspired five expansion packs that have all been top sellers. They include The Sims™ Livin' Large, The Sims™ House Party, The Sims™ Hot Date, The Sims™ Vacation, and The Sims™ Unleashed. Combined sales for the franchise have topped 24 million units life-to-date. For more information on The Sims franchise titles, visit http://www.thesims.com.

ABOUT ELECTRONIC ARTS
Electronic Arts (EA), headquartered in Redwood City, California, is the world's leading interactive entertainment software company. Founded in 1982, Electronic Arts posted revenues of $2.5 billion for fiscal 2003. The company develops, publishes and distributes interactive software worldwide for video game systems, personal computers and the Internet. Electronic Arts markets its products under three brand names: EA SPORTS™, EA GAMES™, and EA SPORTS BIG™. EA's homepage and online game site is EA.COMSM. More information about EA's products and full text of press releases can be found on the Internet at http://info.ea.com.

Electronic Arts, EA SPORTS, EA GAMES, EA SPORTS BIG, Maxis and The Sims are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. EA.COM is a service mark of EA.com Inc. All other trademarks are the property of their respective owners.

8 mei 2003 - 23:40

EA has announced The Sims 2, you can read the press release below!


The Sims 2
EA Announces Plans For The Sims 2

The next generation of the #1 PC game of all time

REDWOOD CITY, Calif., May 5, 2003 - Electronic Arts (Nasdaq: ERTS) today announced that The Sims™ 2, the next generation of the #1 PC game of all time, is in development at the company's Walnut Creek-based Maxis™ studio. For the first time, players control their Sims over an entire lifetime. Every choice that is made has a relevant and dramatic effect on the life of a Sim. More life-like Sims, all-new gameplay, and the ground-breaking addition of genetics, with the DNA of Sims passed down through generations gives players a more vivid, realistic, and in-depth Sims experience. All of this takes place in a new amazingly life-like 3-D world. The Sims 2 will be unveiled to industry insiders on May 13th at the Electronic Entertainment Exposition in Los Angeles and is scheduled to ship in early 2004.

"The Sims, themselves, always have been the most interesting part of the game experience for me. Giving them DNA makes them even more life-like and increases the personal connection between players and their Sims," said Will Wright, Chief Game Designer at EA's Maxis Studio, "The strategy of playing Sims across a lifetime and experiencing their emergent traits and behaviors will give players a deeper and more realistic experience."

Next Generation Simulation
Guiding your Sims through "Life's Big Moments" takes on new importance, as players now get a "Life Score" to measure how well they are playing each individual Sim. The decisions that players make throughout the lifetime of their Sims now have an impact on their long-term success or failure. A choice made as a toddler has a direct effect on the teen and adult Sim they become. Will players be able to successfully lead their Sims through such important events as a first step, first crush, or marriage proposal, all while the clock is ticking?

Next Generation Sims
The Sims in The Sims 2 are more aware and responsive to both other Sims and their surroundings. Sims truly come to life expressing moods and feelings through more realistic body animations and for the first time facial animations. They form complex relationships and are able to distinguish between family and friends, platonic friendships and romantic love. Sims in The Sims 2 now have DNA. Passing along physical characteristics and traits to their offspring, Sims both resemble and behave like their ancestors. As in real life, the appearance of the Sims now changes over time. In addition to getting older, a Sim that spends too much time on the couch will develop a paunch and a Sim that works out will enjoy rock solid abs.

Next Generation Features
An entirely new 3-D engine makes the world of The Sims 2 more life-like and dynamic. The Sims 2 will also introduce an all-new "Create-A-Sim" feature. This allows you to customize the facial features of your Sim with a few simple clicks, to a level of detail never realized before. In The Sims 2, players are now able to build dwellings over two stories and have the ability to coordinate and customize the homes of their Sims to a new degree of design with all-new furniture, lighting and objects.

The Sims franchise celebrated its third anniversary in February 2003. The game skyrocketed to the top of the charts when it began shipping to stores and quickly became a universal gaming and cultural phenomenon. The Sims base product was the #1 seller in 2000, 2001 and 2002. Translated into 17 different languages, The Sims has inspired six expansion packs, five of which have all been top sellers. They include The Sims™ Livin' Large, The Sims™ House Party, The Sims™ Hot Date, The Sims™ Vacation, The Sims™ Unleashed, and due out May 13, 2003, The Sims™ Superstar. Combined sales for the franchise have topped 24 million units life-to-date. For more information on The Sims franchise titles, visit http://www.thesims.com.

Electronic Arts (EA), headquartered in Redwood City, California, is the world's leading interactive entertainment software company. Founded in 1982, Electronic Arts posted revenues of more than $1.7 billion for fiscal 2002. The company develops, publishes and distributes software worldwide for video game systems, personal computers and the Internet. Electronic Arts markets its products under four brand names: EA SPORTS™, EA GAMES™, EA SPORTS BIG™ and EA.COMSM. More information about EA's products and full text of press releases can be found on the Internet at http://www.info.ea.com.

Electronic Arts, EA SPORTS, EA GAMES, EA SPORTS BIG, Maxis, and The Sims are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. EA.COM is a service mark of EA.com Inc. All other trademarks are the property of their respective owners.

8 mei 2003 - 23:30

We're excited to announce that development is underway on The Sims 2, a game that will truly take you and your Sims into the next generation.

In The Sims 2, your Sims will be more lifelike, more responsive, and more complex than ever before. You'll be able to control your Sims over their entire lifetimes, taking them from their first steps to their golden years. Guide them through "Life's Big Moments" and build their "Life Score" with every decision you make. And since every Sim will have its own DNA, their appearance and personality will be passed down through the generations.

Life in The Sims 2 will take on a whole different dimension with our entirely new 3-D engine. We're also working on countless details to make your Sims' world more dynamic, such as new lighting, objects, and animations; more complex relationships; and powerful new customization controls in "Create-A-Sim."

Read more about The Sims 2 in our official press release, and stay tuned for more information.

To read the official EA press release, click here.

The Sims 2 The Sims 2
The Sims 2 The Sims 2
8 mei 2003 - 23:20

Are you tired of the extra work and hassle and work that comes with having to look after your uninvited neighbors pets? With the Stray-Away Pet Prevention system, these problems are a thing of the past.

Download Stray-Away Pet Prevention System (141 Kb)

8 mei 2003 - 23:00

Take a virtual tour of Superstar at the official EA Superstar website.

Go To EA.com

1 mei 2003 - 23:10

Now's your chance to grab fame and fortune, The Sims Superstar Expansion Pack has gone gold!! The game is scheduled for release on May 13, 2003.

Go To Press Release


The Sims Superstar Goes Gold

Ready for your close up?

Now's your chance to grab fame and fortune, The Sims Superstar Expansion Pack* has gone gold!! The game is scheduled for release on May 13, 2003.

In The Sims Superstar, players can now realize their fantasies of stardom and wealth as they pursue the dream of being a Rock Star, Movie Star, or a Supermodel and live the lifestyle of a celebrity. All new gameplay, new social interactions, and a whole new in-game destination offers players an all access pass to the world of superstardom. Players will even have the opportunity to experience real-life celebrities in the game.

Will your Sim become a music icon or fade into the obscurity of karaoke? Will they win a coveted Simmy award or be regulated to an infomercial? In The Sims Superstar, you are the idol maker.

*Requires The Sims or The Sims Deluxe Edition to play.

The Sims Superstar for the PC is rated "T" for Teens and has an MSRP of $29.95.

1 mei 2003 - 23:00

The money, the fame and the public acclaim.

Go To IGN.com


Sims Superstar

The money, the fame and the public acclaim.

So you want to be a rock and roll star? Then listen now to what I say. Just get yourself this new expansion then take some time to learn how to play. Butchering of The Byrds aside, that's the premise of the latest expansion pack for The Sims, Superstar. We recently had the chance to visit Maxis at their studios and check in with this umpteenth expansion to the popular series.

For a long time, Simmers have been asking for a way to follow their Sims to work. The developers admit that it's been a desire of theirs as well. Simply having your Sim disappear to their occupational limbo for a few hours a day has been a necessary evil in the series since it first started all those years ago. The problems in creating new environments and challenges for each career track have grown as each new expansion adds new careers.

While it's not feasible to create new spaces and gameplay for each career, the folks at Maxis have finally found a way to incorporate some new job-related gameplay with the three new careers that are being added this time around. Now you'll be able to live the high life in the fields of music, fashion and acting. To add a lot more excitement to these already exciting professions, Maxis has included a new Studio Town with various venues where you can practice and profit from your new skills.

Every morning along with the newspaper, you'll get a new tabloid that shows who's hot and who's not. You can use the tabloid to keep track of the top ten stars in the Sims world and track your own progress up the ladder of fame. The tabloid will also report on the various goings on of Studio Town.

As a regular non-famous Sim you can visit Studio Town via a convenient tram that runs between the residential neighborhoods and the new studio lots. Famous Sims will instead be picked up by fancy-schmancy limousines. On the surface it works a bit like the extra areas in Hot Date. A new population of Studio people is spawned with your install so no two versions of the game will offer exactly the same characters.

Apart from the new dining and shopping areas (sushi restaurants, fashion boutiques, and such) there are objects like karaoke machines and open mics for you to get a taste of what talent must be like. Using the karaoke machine, for instance, you can please the crowds with the (hopefully) melodious sound of your voice. Should you fail to please the crowd, the game will give you a hint as to what skills you should improve. Fail at the karaoke machine, for instance, and the game will tell you that you need more inspiration (pointing you towards improving your creativity skill).

In order to take full advantage of all that Studio Town has to offer, you'll need to get an agent. This process is handled much like any other job. Simply contact an agent through the tabloids and you'll begin your life of fame and fortune. As I said, there are three career tracks in Sims Superstar: modeling, singing and acting. These three careers allow you to visit specific performance places where you'll earn fame and money in some intriguing and engaging mini-games.

Although the fundamentals of each of these games are different on the surface, the basic approach is the same. Let's say you want to record a music video, for instance. You'll first need to find a studio that offers that service. Then you'll need to pick a style of music -- pop, rock, dance, and so forth.

From here you're prompted to choose a three-item sequence from a list of three inspiration words. In one example, you'll have to pick from steel, heartbeat, flame. Other tries may yield different choices -- rain, thunder, and dew, for instance. You can pick flame, flame, flame; or flame, heartbeat, steel; or heartbeat, heartbeat, flame. In all there are 27 variations to be found with this system and you'll have to hit on the one that the producer is looking for.

While your Sim is performing, you'll need to watch the reaction of the producer (or director or photographer). When you do well, you'll see a happy little picture of your Sim's face above his head. When you do poorly, you'll see an X-ed out version of your Sim. You'll get three reactions, one for each part of your song. On the harder objects, you'll get a second chance to rearrange your inspirations to hit those that you've missed. On the easier objects, you'll even get a third try virtually ensuring victory for all but the least attentive Sims. Do well and you'll gain fame and money; do poorly and you might even lose some of the fame you've already earned.

As with the rest of the careers, progressing through the star tracks gets progressively harder. You'll have to make sure you surround yourself with friends who are close to your own fame level in order to advance your career. Like they say, it's all who you know. Unlike the friendship requirements for previous jobs, the famous friends must be your friends, not simply friends with someone in your family. You can spot the really famous Sims by the stars that rotate over their heads.

You'll get the full range of socials with a Sim of corresponding fame. Otherwise, you'll just have to content yourself with asking for their autograph or simply telling them that you're their biggest fan. The disparity between stars and unfamous Sims ensure that you'll grovel when and if they do manage to come by your house. All the members of the family had better be in to whatever the star wants to do.

Once you become famous you'll need to take care of your fans. There's a pool of these vicarious thrill seekers in Studio Town and you'll need to endear yourself to them or suffer their displeasure. Leave them neglected for too long and you might even develop a stalker who will come to your house and paw through your garbage. Make your fans happy enough and you might even win the coveted Sims' Choice Award.

It wouldn't be a Sims expansion without a lot of new objects for the home as well. Superstar will include plenty of new toys for the home. A new satellite dish offers more TV channel options now and even includes some new commercials. A SCUBA pool and skydiving simulator let you hone your body. Watching players try out the skydiving simulator for the first time is a blast. Characters with low body scores will bump around and eventually take a header in to the walls of the simulator. Once you get good at it you can perform all manner of pirouettes and somersaults in the air. Mini spas offer the chance to unwind from all this exertion with steam, mud and sulfur baths. But even if you eschew all of these new toys, you'll absolutely have to bolster your celebrity image by installing a brand new golden toilet in your bathroom.

The expansion will naturally also include lots of new textures for floors and walls and roofs. There are even plenty of new skins for your Sims.

The game is slated for release later next month. Look for our full review then. In the meantime, we've got loads of new media in our media section including a few movies of each career in action and a sampling of some of the songs you'll hear sung in Simlish.

24 apr 2003 - 23:20

Gameplay videos of Movie Stars, Pop Stars and Fashion Stars now available in the About Superstar Area.

Go To Superstar Movies
















24 apr 2003 - 23:10

"The most interesting feature in Superstar will be the game's new celebrity career path, which will let you start out your career as a wannabe by picking out an ad in the paper."

Go To GameSpot.com

24 apr 2003 - 23:00

TechTV talks with the man behind 'The Sims,' Will Wright, and other videogame notables on what makes 'The Sims' tick.

Go To TechTV.com

Pagina's

Advertentie

Nieuwsarchief

Mastodon - Mastodon