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29 mrt 2014 - 02:17

SimGuruTaterTot heeft dit zojuist op het forum gepost!

Fresh Out the Oven in April 2014!

SimguruCopeland is here to share some news!

"I’m so glad we can start talking about the Deliciously Indulgent Bakery that’s coming in April! I must have added ten pounds just designing this venue. But now that SimGuruTaterTot has posted this exciting new image, let’s grab a cupcake and chat a bit about what all you’re seeing in this picture.

First of all, this is our first look at some of our exciting new Premium Content items, called the Baker’s Bazaar Collection! This includes the Delightful Dessert Display, the Rustic Bakery Rack, the Baker’s Sales Rugs (not pictured) and Sweet Nothing Simoleon Register. 

These items allow you to display any food that your Sims can make and sell them similar to the Savvy Seller’s Collection but with a few notable exceptions. To begin with, the Savvy Seller’s Collection restocked items so that Midnight Hollow always had full shelves for your Sims to shop. But with the Bakery it’s your Sims job to create all of the delicious desserts to keep your customers happy. Note that this particular change means that bakeries that aren’t owned by your Sim tend to sell out after a day or so, but that should cut down on too many rival bakers.

Since you don’t want all of that food going bad, the displays are all refrigerated (or in stasis, or using preservatives or whatever helps you feel better about how your food isn’t rotting after a few hours.)

While this venue is a bakery, you can actually sell any food available in the Sims. So if you want to open a Sims Deli, you can make that dream come true!

Making all that food is going to be pretty time consuming, so if you want to hire someone to tend register, you can get that extra help. (FYI: You may notice that we eliminated the notices of Cashiers not being able to make it to work.)

We also have a couple of new rugs that work just like the displays. So you can slide the rugs under counters, tables, etc. and any food placed on top of that item will have all of the sales functionality. This way you can make your bakery your way.

And then there’s the FOOD! Did you see all of that cool new stuff in there? And read all of the Tweets where SimsGuruTaterTot is talking about new recipes that tie directly into the harvestables that shipped with Bohemian Garden? Yeah… we definitely need to grab another cupcake sometime and chat about all of the new food coming with this set. AND the rest of the Premium Content. ‘Cause you ain’t seen nothin’ yet. Happy "

Dus dit is een bevestiging. De volgende store set is een bakkerij!! <3 Ik kan echt niet wachten!!

29 mrt 2014 - 02:10

 

Eerder vanavond las ik op Twitter dat Origin stopt met de verkoop van fysieke kopieën van hun games. Dat houdt in dat je de games enkel nog digitaal via Origin kunt krijgen. Je kunt echter nog wel via de gewone winkels een versie in doosje krijgen. Hier is het bericht van de Origin website:

A Fond Farewell to Discs!

Starting April 4th Origin will be going all digital. This means the entire Origin game store will be entirely digital downloads for PC and Mac.

What does this mean for you? If you're among 99% of our users, absolutely nothing. Your shopping experience hasn't changed one single bit.

But if you're that 1% who still desires a physical collection, we want to let you know that Origin won't be able to fulfill that need beginning April 4th. We’ll still be here when you transition your gaming habits to the wonders of digital downloads.

Digital is fast and convenient. Origin’s focus is to give gamers the best experience, and going all-digital will make that possible.

Bekijk het oorspronkelijke bericht op de Origin website!

29 mrt 2014 - 02:02

Ahhh dit was altijd een van mijn favoriete accessoirespakketten voor De Sims 2. En SimGuruSarah heeft eerder vandaag* deze concept arts gedeeld (*nou ja het is na middernacht, dus eigenlijk gisteren, maakt niet uit haha).

Concept art for clothing racks in The Sims 2 H&M Fashion Stuff.

27 mrt 2014 - 22:42

Vandaag was er weer wat nieuws over De Sims 4!

Dit is een nieuwe screen:

 

En niet zomaar een screen. Zoals je kunt zien zijn het Sims op Abbey Road. Waarom? Nou...

TheSims3: #TheSims4: Now recording the score at Abbey Road Studios. RT if you’re excited to hear it!

Natuurlijk zijn we enthousiast!

SimGuruGraham is ook erg enthousiast!

SimGuruGraham: Recording The Sims 4 soundtrack at Abbey Road Studios, how cool is that? I got amped just seeing our Audio Director geek out over it!

En SimCookie heeft ook even de tijd genomen om de afbeelding in te kleuren!! :D Mooi he?

27 mrt 2014 - 22:25

Kun je merken dat ik enthousiast ben? SimGuruTaterTot deelde eerder vanavond deze foto op Twitter. En als dit geen "bakkerijen" schreeuwt, dan weet ik het ook niet meer!

We've got something sweet for you and it's in the shape of pies, cookies, and cupcakes! #lifeissweet

27 mrt 2014 - 22:19

SimGuruSarah heeft deze prachtige concepts gedeeld van een Parijse stijl interieur (van Wereldavonturen).

By request, some additional full color concept art pieces from The Sims 3 World Adventures! Parisian Interior.

27 mrt 2014 - 22:15

Hier zijn drie nieuwe Bovennatuurlijk concept arts gedeeld door SimGuruSarah!

By request, some black & white concept from The Sims 3 Supernatural!

26 mrt 2014 - 23:35

SimGuruSarah heeft meerdere concept arts gedeeld van Nachtleven, maar twee daarvan stonden al op de site, dus ik post alleen de nieuwe. Happy

Full color concept art from The Sims 2 Nightlife! This is the Gypsy Match Maker - who remembers her?

26 mrt 2014 - 12:05

 

As online gaming continues to surge in popularity, simulation complexity increases rapidly and aggressively multi-core platforms become the standard, decoupling game presentation from simulation becomes increasingly important.

For The Sims 4, we've developed a novel model for rendering high-fidelity synchronized behaviors involving multiple actors, even when driven by a simulation that runs at highly variable and/or low-frame rates, and which potentially communicates with the renderer over a high/variable latency connection.

Historically, such products have often made significant compromises, either by requiring their simulations to run at real-time rates, and forcing extremely rigid synchronization, or by limiting visual quality in critical areas like character animation.

Our solution addresses all of these, and is capable of scaling across a variety of game types by offering a core framework for individual game teams to extend and customize.

Bekijk de rest van de PDF op de GDC Vault website!

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